Sunday 13 December 2009

The elements of Game Design - Story and Character

Characters are essential to all books, TV, games and films as they drive the stories/action forward. Since we cant really be a part of the experiences especially in books we have to
rely on "viewing" it through the eyes of a character who we can relate with. Any character in any film or book relate mainly towards the "Human experience" suggesting what actually makes
us human. Its mainly done through the use of what we understand to be emotions, seeing a situation and a character behaving appropriately. Even films involving robots, animated kiddy animals
all still have this element in some form or another, things that we can relate to are the most important things making us respond to these characters.

Any medium of storytelling is all about the 3 major elements of the script, the actions and how the actors look/are described. To view the internal "feelings" of the character one of these 3 elements cannot be ignored, how they speak, how they act/respond and also what they look like - there isn't an all important element to a character. My personal preference of a story are those that have an amount of action, a section of mystery, nothing that is too clichéd and predictable and that makes you "feel" like you are in a believable world. Books/TV/Films that when I have finished viewing them that fill me with ideas and questions are the ones that I like the most yet there isn't a specific genre that covers all of that. Stories are the drive of all our lives, its just impossible for anyone to not have heard/ be interested in since our Lives are stories in themselves.

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