Last year We had a similar talk about the Blitz company and a lot of the areas were recovered, Speaking about the importance for artwork in the arts and animation department and also looking at the different areas in Blitz.
Last year I didnt really have a goal to go towards which wasn't as bad this time around, looking at jobs I was quite interested in the environmental area but also in asset creation. At the moment I dont feel confident enough to be able to specify exactly, looking at what was done in the lecture I seemed more interested in the character side of things - but my skills at the moment wouldn't be up to their standards to do.
It would take a lot of practise but I wish I would be able to get to that sort of standard by the time I finish this course, I would also like to speed up quite a lot in my work.
I think now is the time to actually try and make this possible, not having much of a goal last year I wasnt entirely sure about what I wanted to do but from what I seen in that lecture I was mainly interested in the things which looked the most interesting and complex, things which jump at you having in-mind the awesomeness.
I would like to be able to get competent in both 3D and my 2D skills to be able to do things to that standard, I think im steered more towards the 3d side of things but to be employable I really need to be equally good in both areas.
Was interesting to see the sorts of things they work on again and although im not sure about working for Blitz it gives me more of an insight in what I would like to be doing as a career.