Sunday 10 October 2010

Task 13: 2nd Year Reflection

Well, here I am in the 2nd year now. The first year went alright I believe, I did many different things in both Visual Design and Games production and found it interesting to work with the different weekly essay type tasks.
So in general it was a good year but if I am honest I wasn't very happy with some of the work I produced, I didn't feel particularly confident in the things which I was doing.
Since I came from a more technical based background I struggled a bit with the visual design drawing section - but also even though I had experience with 3ds Max I wasn't able to do as well as I would have liked. I feel like the first year was like a taster course and I was happy to be accepted into the 2nd year where I now promise to myself that I would work harder, and be able to have more confidence in the work which I produce.

In terms of ambitions, im not really sure. In my spare time during and before the first year I found myself making many playable Game modifications including a bit of character design,
graphical HUD's and Menu design,
sound design,
Level Design and
3D playable vehicles.

Over the summer I found myself going more towards the level/environmental design as I was producing a set of story based game levels, but I still have an interest in making the assets for games. I think im more geared towards the actual development of games, thinking about a wider picture of things within a game and then working through it. I'm not really sure as I haven't really looked on what sort of things are available.

Looking at Blitz Game Studios.com
3d Modeller & Texture Artist - looks quite interesting
Technical artist - im not too keen on
Visual Effects Artist - Looks interesting but it doesn't get me excited
Concept Artist - This would be a good pathway but as I am at the moment I wouldn't feel confident to be able to do it. I struggle with envisioning and designing products (As seen in the Vehicle From Shapes project of Last year)
GUI Artist - Although I have worked a bit on this a while ago in my spare time But it wouldn't be something that I would like to Specialize in.
Texture Artist - Again Im still not that confident with the texturing side of things but seems quite good if I was able to do it reasonably well.
So I think my main interest would be to go into the 3D modeling & Texture artist specialism.
Looking on the Games Design section of the Blitz website I am quite interested in the Level Editing/Designing section as I have done this before on my own and have enjoyed doing it although Im not that engaged with the scripting side of it.

Im still not fully sure what I would like to go into the most, Ill look on the Eurocom website.
In the open vacancies the 3D artist (Environmental Artist) I think would be the one to go for, in its description it is very similar to the Blitz specialism although focuses more on the Environmental side which I find myself more interested in. It states about producing props, weapons, and other things, also in the 3D Artist Job Description it also has a section on Character Modeling which as a whole would be quite interesting as its not specialized in 1 small area but is actually quite vast and exciting.

I have no interested in programming what so ever, otherwise I would have searched for a different University course than this one.

Looking on these 2 websites as a start Im interested more in the Eurocom 3D Artist
which covers all environmental but also character and prop development.

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