Tuesday, 30 November 2010

Task 17: Elements of game design, part six: documentation

OK well as far as the Final Major Project goes im still quite unsure for what I would like to do but for the sake of this exercise I will invent a Project outline and see how I would go about doing it.

Project Outline, an example:
Design and model a small group of modern day pirates complete with a barren island.
The pirates after surviving a violent storm find themselves washed up on an incredibly rigid and dangerous island with a captive dragged along with them. Exploring the shore trying to figure out where they are and what their plan of action is. Eventually the Captive escapes and the group become separated, the player takes the role of the captive and goes on the run for survival.
The target platform is Xbox 360,Ps3 and PC and acts as a 3rd person adventure/survival game. Quite a dangerous scene it would be target more towards the adult audience. Would be using the unreal engine along with Photoshop and 3dsmax for asset and character creation.

Technical Specifications
The lead Character is the Captive, in game the gender and appearance will be user defined but for the sake of the project a Middle aged man. Battered around by the Pirates with tattered casual clothing (for use in colder environments) with a festival of wounds and scrapes.
As a main character the limit would be 9000 Tris, 2 Diffuse 1024x1024 texture sheets complete with 512x512 normals and specular sheets, rigged with no more than 28 bones.

A small group of 4 modern day pirates each individual wearing worn casual/gang clothing, armed with Rifles and pistols with a few tattoos and custom accessories.

There is 1 major "Captain" who would be given the same technical specifications as the Main character, 9000 Tris, 2 Diffuse 1024x1024, 512x512 Spec and Normals, 28 Bones.

3 Other "drone" pirates that would have less tris than the main characters, 4000 Tris each with 1 1024x1024, 1 512x512 For clothing and Face/skin.

As the characters are survivors of a storm the vehicle would be the pirates ship, battered and in pieces on the shore.
1x1024x1024 Diffuse/Spec and Normals, 4000 Tris.

The environment is A rigid, Rainy Island; Shore, Forest area and Cliff face would be accessible with a human crafted sign nearing the end of the level. Run at 25 fps.

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