Sunday, 21 February 2010

'Why spend three years teaching folk what we already know?'

Its a tough question to answer really, Obviously the different pathways make it interesting to look at in terms of education. I guess logically you would need a course that has a bit of both Programming and art and to specialise afterwards in a specific field. I guess its a matter of the sort of games company it is and the spaces availiable, not everyone can be an artist/programmer or even work in both that I know of. Its difficult to find information to look at on this, It depends on the course, Game Art for example is purley based on the creative and artistic side but not only 1 aspect but looking at a range of older techniques of masters. Im not sure about this really, I cant seem to find information supporting or opposing it. Its particular in courses, im not aware of others that involve both these skills. I would say that the best way is to give students the whole picture on a basic level and then to specify in 1 area in learning more advanced.

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